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Once it does, look at the NPC's GREETINGs. The Dialogue panel takes forever to open.
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Double left-click on one of the names listed (Corgine, Malene, Diram, etc.), and click on their Dialogue button. Each one requires a unique approach.įirst thing to do is perform some research on the innkeeper / quest-giver. But the thing is, using each of these innkeepers as quest-givers will make things different every time. Whether it's Malene, Diram Sirethi, Candice Corgine, Foroch, and so on, these people have an interest in keeping the area near their establishments safe. Innkeepers who aren't in walled towns make perfect quest-givers, because their places of business are not as protected. In this post I will be trying to provide details for the different methods followed for several different innkeepers. Other NPC innkeepers (Foroch, owner of Gottshaw Inn, for instance) did not require as much help to get similar quests running. Since Malene has a pre-written Bethesda quest associated with her, she required some extra steps be taken to make my idea work. So the idea was: those pesky necromancers have returned, and Malene needs RG3's help again! But Malene will ONLY ask for this help AFTER The Gravefinder's Repose is done. The idea: Malene already knows my character (Renee Gade III), since Renee has helped Malene in the past during the Gravefinder's Repose quest. I got the inspiration for this idea after visiting Malene of Roxey Inn, and she's more complicated to work with than some others. The subject of my first respawning quest is the most difficult to work with, but I didn't know this at the time. I have gotten this to work with numerous NPCs, mostly innkeepers. Because of this, when the quest finally shows up it feels more natural, as it becomes a part of conversation only occasionally. Since the NPC's request shows up randomly, the player never knows when the NPC will give the option to start things. Again, this adds to the roleplaying side of things just like the previous method, but the involved process is more random. Like the previous method, this one can potentially happen every 3 days. Once we have done what this NPC wants us to do, it's then possible to go back for a reward from that NPC, or some other NPC.
#XPADDER 5.3 ADVANCED ASSIGNMENTS PC#
We go to speak to this person (to rent a room, usually) and sometimes he or she will want the PC to do something about the boss of some local lair. The main difference between this process and the previous bounty quest is: the request to take care of some baddie shows up occasionally when speaking to particular NPCs. It can potentially happen over and over, as the game respawns every 3 days. Again, the quest-giver won't give us this bounty quest just once. This post shall deal with Respawning Bounty Quests, but it's different from the process I detailed earlier in this thread. Repeatable Bounty Quests II (innkeeper involvement).